Home Theater Glossary
Plain definitions of home theater sound, screen and room terms, with links to guides that show how to use them.
This home theater glossary explains the terms in our room guides. Pick a letter, then use a guide link for help with your setup.
Numbers
- 5.1 channels
Five main sound channels plus one low-frequency effects channel. A typical setup uses front left, center, front right and two surrounds. See the 5.1 system layout.
- 7.1 channels
Seven main sound channels plus a low-frequency effects channel. The usual layout adds two rear surrounds to the five main channels of 5.1. See the surround speaker layout.
A
- Acoustic panel
A panel that absorbs some sound within a room. Its depth and material affect which sounds it can absorb. See the acoustic panel guide.
- Acoustic treatment
Materials that change how sound reflects or decays inside a room. Treatment helps room sound; stopping sound from reaching another room calls for other work. See the room treatment guide.
- Acoustically transparent screen
A screen made to let sound pass through it. This lets front speakers sit behind the image. See the screen placement guide.
- Active speaker
A speaker with its own power amplifier. It still needs power and a sound signal to play. See the speaker system choices.
- Amplifier
A device that raises a sound signal to a level that can drive a passive speaker. Its load limits must suit the speakers. See the receiver and amp guide.
- ARC
Audio Return Channel sends TV sound back through an HDMI cable to a receiver or soundbar. Both linked ports must support it. See the soundbar connection guide.
- Aspect ratio
The ratio of image width to height. A 16:9 image is 16 units wide for every nine units of height. See the screen dimensions guide.
- AV receiver
An audio/video receiver selects sources, processes sound and powers passive speakers. Its HDMI ports also route video to the display. See the AV receiver guide.
B
- Bass management
Filters and routing that send deep bass to speakers suited to play it, often a subwoofer. This can include bass from main channels as well as LFE. See the subwoofer integration guide.
- Bass trap
An absorber built to reduce low-frequency room ringing. A thin wall panel may absorb higher sounds well but do little for deep bass. See the bass trap guide.
C
- CEC
Consumer Electronics Control lets linked HDMI devices share commands, such as power or volume. Device settings affect which controls work together. See the system connection guide.
- Center channel
The front sound channel between left and right. It carries much of a film's dialogue, though voices can also appear in other channels. See the front speaker placement.
- Channel
A distinct stream of sound in a mix. A speaker plays a channel, while a soundbar may use processing to suggest channels without separate boxes. See the soundbar and surround layouts.
- Crossover
A filter that splits sound into frequency bands. In a theater, it can route lower sounds to a subwoofer and higher sounds to main speakers. See the speaker and subwoofer setup.
D
- dB SPL
Decibels of sound pressure level describe sound pressure against a fixed reference. A reading also needs a stated measurement position and weighting to be useful. See the level-setting steps.
- Decibel
A logarithmic measure of a ratio. The reference matters: a volume-control dB value and a measured dB SPL value describe different things. See the system setup guide.
- Dolby Atmos
A sound format that can place sounds around and above the listener. Playback needs compatible content and equipment; speaker count alone does not show support. See the Atmos system guide.
- DSP
Digital signal processing changes sound using calculations. Receivers use it for tasks such as filters and delay as well as EQ. See the receiver features guide.
E
- eARC
Enhanced Audio Return Channel carries TV sound to a receiver or soundbar through HDMI. It supports more audio capacity than ARC; both devices must support the desired format. See the Atmos soundbar connections.
- Equalization
Filters that raise or lower parts of the sound spectrum. EQ can change tonal balance, but cannot fix every problem caused by room layout. See the sound tuning sequence.
F
- First reflection
An early bounce of sound from a nearby wall, floor or ceiling toward the listener. It mixes with direct sound and can affect clarity. See the finding reflection points.
- Fixed-frame screen
A screen held taut in a rigid frame. It stays in place rather than rolling away after use. See the fixed-frame screen guide.
- Frequency
How often a wave repeats each second, measured in hertz. Low audio frequencies sound like bass; higher ones form treble. See the speaker system basics.
- Frequency response
How output level varies across frequency. Read the stated level tolerance with the range; two bare frequency ranges may use different limits. See the reading subwoofer specs.
H
- HDMI
High-Definition Multimedia Interface carries digital video and audio between devices. A connector's shape alone does not tell you which features the device supports. See the cable and port planning.
- Height speakers
Speakers used to create sound from above the listener. Atmos layouts may use ceiling speakers or compatible upward-firing speakers. See the height speaker placement.
I
- Impedance
The electrical load a speaker presents to an amplifier, measured in ohms. Check the receiver's supported speaker load before connecting a system. See the receiver and speaker matching.
K
- Keystone correction
Digital reshaping that makes a tilted projector image look rectangular. Aligning the projector first avoids relying on heavy image correction. See the projector placement guide.
L
- Lens shift
An optical adjustment that moves the image without moving the projector. The allowed shift range depends on the lens and model. See the projector fit checks.
- LFE
Low-frequency effects is the dedicated bass-effects channel in a surround mix. A subwoofer can also play redirected bass from other channels. See the LFE and subwoofer setup.
- Lip sync
The timing match between picture and sound. A delay setting can help align voices with mouth movements when processing puts them out of step. See the final system checks.
- Listening position
The seat or area where you judge and tune the sound. Speaker angles, levels and delay settings depend on where the listener sits. See the choosing the main seat.
- Loudspeaker
A device that turns an electrical audio signal into sound. A speaker cabinet may contain several drivers that share the work across the sound range. See the loudspeaker system guide.
P
- Passive speaker
A speaker that needs an external power amplifier. A receiver can supply that power if its speaker outputs suit the load. See the matching passive speakers.
- PCM
Pulse Code Modulation represents sound as digital samples. A source can decode a soundtrack and send PCM to a compatible receiver. See the receiver format checks.
R
- Reverberation
The fading sound that remains as many reflections build up after the source stops. It differs from a single, distinct echo. See the room reflection guide.
- Room correction
A system that measures sound in a room and adjusts playback settings. Its filters and level changes work alongside good speaker placement. See the room tuning steps.
- RT60
Reverberation time is the time a sound level takes to fall by 60 dB after the source stops. It varies with frequency and measurement method. See the room decay and bass treatment.
S
- Screen gain
A screen's brightness ratio against a reference surface in a stated direction. Higher gain does not mean every seat gets a brighter image. See the screen gain and seating.
- Sensitivity
A speaker's sound output for a stated input at a stated distance. Compare specs with the same conditions; sensitivity is not the maximum sound level. See the speaker specification checks.
- Soundbar
A long speaker unit that puts several drivers in one enclosure. Some models add a subwoofer, rear speakers or height drivers. See the soundbar layout choices.
- Soundproofing
Work that limits sound passing between spaces. It can include sealing gaps, adding mass and separating structures; absorbing reflections inside a room serves a different purpose. See the soundproofing guide.
- Speaker driver
The sound-producing part within a loudspeaker, such as a woofer or tweeter. Different drivers can share the work in different frequency bands. See the speaker system guide.
- Speaker system
A group of speakers arranged to play a sound mix. The layout, receiver channels and source format need to work together. See the planning a speaker system.
- Stereo
Two-channel sound, usually played through left and right speakers. A stereo-only source does not contain discrete surround channels. See the stereo receiver guide.
- Subwoofer
A loudspeaker made for deep bass. It can play LFE and bass sent from other speakers by the system's bass management. See the subwoofer guide.
- Surround speakers
Speakers beside or behind the listening area that play surround channels. Their positions depend on the selected layout. See the surround placement guide.
T
- Throw distance
The distance from a projector's lens to the screen. Measure from the lens, then check the model's image-size range at that distance. See the projector distance checks.
- Throw ratio
Lens-to-screen distance divided by image width. It helps check which screen widths a projector can produce from a given position. See the projector room fit.
- Tweeter
A speaker driver built for high-frequency sound. A crossover helps keep lower frequencies out of the range it is designed to play. See the speaker driver guide.
U
- Upward-firing speaker
A speaker that sends sound toward the ceiling to create a height effect by reflection. Its performance depends on placement and the ceiling. See the upward-firing placement.
V
- Viewing angle
This may mean the image's angular width from a seat or how far to the side a display stays useful. Screen makers often state a half-gain viewing limit. See the screen angle and seat distance.
- Viewing distance
The distance from the viewer's eyes to the screen. It sets the image's angular size and helps you choose a comfortable seat location. See the viewing distance guide.
W
- Woofer
A loudspeaker driver that handles lower-frequency sound. A woofer may sit inside a main speaker; a subwoofer is built to handle deeper bass. See the woofer and subwoofer guide.
Z
- Zoom
A lens adjustment that changes image size while the projector stays in place. Its range limits the screen sizes available at that throw distance. See the projector zoom and fit.
Sources
These sources were used to check the facts. All text was written for this page.
- CEDIA: installation terms
- Dolby: Atmos and speaker layouts
- HDMI Licensing Administrator: ARC and eARC
- Genelec: bass management
- Genelec: audio measurements and filters
- Yamaha: speaker types and drivers
- Yamaha: amplifiers and speaker loads
- Yamaha: speaker sensitivity
- Yamaha: audio timing
- Yamaha: digital audio formats
- Yamaha: room correction and crossover settings
- GIK Acoustics: bass traps and sound isolation
- GIK Acoustics: first reflections
- GIK Acoustics: reverberation and RT60
- Stewart Filmscreen: screen gain and viewing angles
- Epson: projection distance and lens adjustments
- BenQ: throw ratio and image alignment